Generation Synthesis
  • Overview
    • Introduction
    • Concept
  • Setting
    • Background
    • Characters
    • World
    • Sponsors
    • Locations
  • Game Design
    • Items & Tools
    • Gameplay
    • Racing Experience
    • Levelling Up
    • Character Dynamics
    • Multiplayer
  • Game Features
    • Customisation
    • Modules, Chargers, Boosters
    • Maps
    • Neo Spirit
    • Sponsor Networks
    • Character & Vehicle Tiers
    • Achievements
  • Economy Design
    • Currencies
    • Game Economy
    • League Alliance Pass
    • Gacha
  • ABOUT
    • Team & links
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On this page
  • League Alliance Pass (LAP)
  • League Elite Pass (LEP)
  1. Economy Design

League Alliance Pass

"What's this?... No, no, sweetie! You can't get into the Elite Lounge with your L.A.R.S. ID!" - V101

League Alliance Pass is a feature incentivizing daily game interaction, with rewards encouraging regular play: the LAP system is divided in two tracks, with rewards activated upon daily logins.

League Alliance Pass (LAP)

Schedule of regular rewards, received upon daily game log-ins.

Usual rewards: Doyens, default & advanced Modules, common & special Chargers, Focus Shakes, Igneous Rocks, Prostir Fuel.

League Elite Pass (LEP)

Schedule of premium rewards, received upon daily game log-ins.

Added rewards: Premium modules, Premium chargers, Favors, Royalties, Kellar matter, Zenith Impressions, deals at the Market Spaceship, boosted Sponsor Relations.

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Last updated 6 months ago

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