> For the complete documentation index, see [llms.txt](https://enqueued.gitbook.io/generation-synthesis/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://enqueued.gitbook.io/generation-synthesis/game-design/levelling-up.md).

# Levelling Up

"Max the level out, E24. You won't ask your enemy to go easy on you at the League" - K05

Players can level up their cars and characters, as well as vary overall difficulties of the races.

## Cars

Default car specifications can be further enhanced by adding modules, chargers - or increasing vehicle's overall level.&#x20;

Car parameters and car pit-stop timing depend on vehicle levels and can improve through either:&#x20;

* **Completing** a certain number of races with the selected car, or
* **Using Kellar Matter** to speed up levelling of the car, only available until level 11.&#x20;

Each car can be levelled up to **20th** level:&#x20;

* **1-10 level:** 5 races qualify for a new level; upon level 10, player receives a **Favor**.&#x20;
* **11-20 level:** 10 races qualify for a new level; upon level 20, player receives a **Royalty**.

## Characters

Playable characters are levelled up by increasing the strength of their **Neo Spirits**. These are enhanced when the same character is repeatedly pulled through **League Live Database**, with 3 **Strength Levels** in total.

## Race difficulty

### **Story mode:**

The difficulty of each race is pre-determined according to the lore and player progress stage.

### **Simulator mode:**

Each map can be played on several difficulty levels, based on the levels of rival vehicles in **Race** regime. Certain maps also have a **Leisure** mode with no opponents, letting the player drive with the chosen partner without the challenge pressure.&#x20;

The rewards are based on the chosen difficulty level. The 5 difficulty levels are:

* **Amateur**: all vehicles are 1-4 level.
* **Graduate**: all vehicles are 4-9 level.
* **Experienced**: all vehicles are 9-15 level.
* **Professional**: all vehicles are 15-18 level.
* **Elite**: all vehicles are 18-20 level.

Neo Spirits, modules and chargers, equipped by rival cars, may further enhance vehicle parameters.

### **Haruna Drive mode:**

3 maps are presented for every Haruna Drive tournament, accessible over the course of each week. Each map can be played as:

* **Group race**: player racing against 9 other cars.
* **Duo race**: racing against 1 car.

For those, 3 levels of difficulty are available:

* **No-brainer**: all vehicles are 6-10 level.
* **Virus**: all vehicles are 10-18 level.
* **Trojan**: all vehicles are 19-20 level.

The higher the difficulty of the race, the higher the reward for victory, if the **Hype Score** is maintained well. &#x20;
