> For the complete documentation index, see [llms.txt](https://enqueued.gitbook.io/generation-synthesis/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://enqueued.gitbook.io/generation-synthesis/game-features/sponsor-networks.md).

# Sponsor Networks

"Want the Earth to be flat? I'll make it a trend" - Landon

Building out strong network of sponsoring brands is crucial for public figures: it is integral for racers to be well-connected in the League, receiving perks and benefits from influential companies. Earth is home to multiple brands, famous across the space - positive relationships are rewarded with unique skins, cars, modules, characters, banners and discounts.

Sponsored rewards include:

* 1 guaranteed Professional character from a sponsor portfolio over a period;
* 1 guaranteed Premium vehicle from a sponsor portfolio over a period;
* Unique branded character and car skins;
* Unique branded character and profile banners.

**Important notes:**

* The player can build relationships only with sponsors that the character meets in the world.
* Number of attended events and sponsor interactions contributes to player's **Reputation Rank.**
  * **Reputation Rank** provides unique discounts, experiences and event missions.

### **How to start:**

* Once the sponsorship events unlock in the story mode, the player is able to respond to announcements of sponsor events, receive sponsor mail and access unique locations.
* To start building sponsor network, a player should interact with brand representatives during world exploration or at sponsor events.&#x20;
  * Sponsor events are hosted every day of the week at a specific time.
  * All sponsor events require registration; access to a sponsor event can be denied.&#x20;

### **Brand Points:**

* Once the sponsor brand representative is met, a player can complete weekly sponsor missions to gain Brand Points.
  * A player loses Brand Points for every week without interaction.
* A player is able to collect Brand Points for multiple brands over one period.
* Brand Points count is locked and can be transferred to another month.
* Once the maximum threshold number of Brand Points is reached, further interaction with sponsors is rewarded with Loyalty Points.

### **Loyalty Points:**

* Access to Loyalty Points is rewarded with a branded character skin, available while the player maintains the relationship above Loyalty Points mininum threshold.
* Loyalty points require a player to develop the relationship with one selected brand:
  * Loyalty points of one brand drop if a player interacts with another sponsor.&#x20;
  * *Example: 1/2 Loyalty Points dropped with Syzygy to 1 Loyalty Point raised with Kureta.*
    * If a player had over 60 Loyalty Points with Syzygy, any other raised Loyalty Points lead to 2 Loyalty Points dropped.&#x20;
* Loyalty Points count is not locked and is restarted monthly.
