Generation Synthesis
  • Overview
    • Introduction
    • Concept
  • Setting
    • Background
    • Characters
    • World
    • Sponsors
    • Locations
  • Game Design
    • Items & Tools
    • Gameplay
    • Racing Experience
    • Levelling Up
    • Character Dynamics
    • Multiplayer
  • Game Features
    • Customisation
    • Modules, Chargers, Boosters
    • Maps
    • Neo Spirit
    • Sponsor Networks
    • Character & Vehicle Tiers
    • Achievements
  • Economy Design
    • Currencies
    • Game Economy
    • League Alliance Pass
    • Gacha
  • ABOUT
    • Team & links
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  • How to start:
  • Brand Points:
  • Loyalty Points:
  1. Game Features

Sponsor Networks

"Want the Earth to be flat? I'll make it a trend" - Landon

Building out strong network of sponsoring brands is crucial for public figures: it is integral for racers to be well-connected in the League, receiving perks and benefits from influential companies. Earth is home to multiple brands, famous across the space - positive relationships are rewarded with unique skins, cars, modules, characters, banners and discounts.

Sponsored rewards include:

  • 1 guaranteed Professional character from a sponsor portfolio over a period;

  • 1 guaranteed Premium vehicle from a sponsor portfolio over a period;

  • Unique branded character and car skins;

  • Unique branded character and profile banners.

Important notes:

  • The player can build relationships only with sponsors that the character meets in the world.

  • Number of attended events and sponsor interactions contributes to player's Reputation Rank.

    • Reputation Rank provides unique discounts, experiences and event missions.

How to start:

  • Once the sponsorship events unlock in the story mode, the player is able to respond to announcements of sponsor events, receive sponsor mail and access unique locations.

  • To start building sponsor network, a player should interact with brand representatives during world exploration or at sponsor events.

    • Sponsor events are hosted every day of the week at a specific time.

    • All sponsor events require registration; access to a sponsor event can be denied.

Brand Points:

  • Once the sponsor brand representative is met, a player can complete weekly sponsor missions to gain Brand Points.

    • A player loses Brand Points for every week without interaction.

  • A player is able to collect Brand Points for multiple brands over one period.

  • Brand Points count is locked and can be transferred to another month.

  • Once the maximum threshold number of Brand Points is reached, further interaction with sponsors is rewarded with Loyalty Points.

Loyalty Points:

  • Access to Loyalty Points is rewarded with a branded character skin, available while the player maintains the relationship above Loyalty Points mininum threshold.

  • Loyalty points require a player to develop the relationship with one selected brand:

    • Loyalty points of one brand drop if a player interacts with another sponsor.

    • Example: 1/2 Loyalty Points dropped with Syzygy to 1 Loyalty Point raised with Kureta.

      • If a player had over 60 Loyalty Points with Syzygy, any other raised Loyalty Points lead to 2 Loyalty Points dropped.

  • Loyalty Points count is not locked and is restarted monthly.

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Last updated 6 months ago

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