> For the complete documentation index, see [llms.txt](https://enqueued.gitbook.io/generation-synthesis/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://enqueued.gitbook.io/generation-synthesis/game-features/character-and-vehicle-tiers.md).

# Character & Vehicle Tiers

"When you walk out of here, Halo, I'll build the best car in the universe and give it your name" - Orion

## **Characters**

As racers speed through the myriad of obstacles and challenges of the League they gain knowledge, skill and style to differentiate themselves from others. Differences are reflected through:

* Backstory;
* Received rewards;
* In-game events acceptance rate;
* Existence of Neo spirits;
* Existence of Hall of Fame stories.

Characters are split into 3 tiers: tyro, professional and elite.

* By default, E24 is a **Tyro** character.

### **Tier 1: Tyro Character**

*Although they may have potential to become the next holders of the Platinum Wheel, they are yet to prove themselves to the rest of the world.*

* 10% guarantee to be accepted to any sponsor event.
* E24 is the **only** Tyro character with a Neo Spirit.

### **Tier 2: Professional Character**

*Full of skill but reputation is yet to be built – while their achievements and victories are appreciated, not everyone can match their name to the face.*

* Every Professional Character is signed under **one** premium sponsor brands.
  * 100% guarantee to be accepted to own sponsor events.&#x20;
  * 50% guarantee to be accepted to other sponsor events.&#x20;
* Faster earning of own brand points from sponsor missions.
* Neo Spirits.
* Hall of Fame stories.

### **Tier 3: Elite Character**

*After years of commitment to the League and display of unique talents, their presence is to be searched for.*

* Every Elite Character is signed under **a few** premium sponsor brands.
  * 100% guarantee to be accepted to own sponsor events.&#x20;
  * 70% guarantee to be accepted to other sponsor events.&#x20;
* Faster earning of own brand points from sponsor missions.
* Rare race rewards.
* Neo Spirits.
* Hall of Fame stories.

## **Vehicles**:

A good engine goes a long way, and so does the hand of the mechanic who crafted the piece to be.  Similarly to the characters, vehicles are also split among 3 tiers. Differences are reflected through:

* Rewards;
* Brand and Loyalty points;
* Dealt damage;
* Maintenance threshold;
* Car handling;
* Visuals & customization.

### **Tier 1: Basic Vehicle**

*Simply following a recipe neither requires a special talent nor brings superior results: these vehicles are unlikely to compare with wicked creations of the League's engineers.*&#x20;

* Main rewards: **Default** modules and **Common** chargers.
* Comparatively weak maintenance, damage and handling parameters.
* Can be disassembled into **Kellar Matter**.

### **Tier 2: Premium Vehicle**

*Everyone likes to hear a smooth roar of the engine, but not everyone can afford it. Whether old or new – a capable model always earns respect from those who can afford it.*

* Main rewards: **Advanced** modules and **Special** chargers.
* Stronger parameter enhancements.

### **Tier 3: Exclusive Vehicle**

*With only few pieces throughout infinite galaxies, one is sure to stand out when seen in a car like this. Rare materials, foreign mechanics and unique design all make them to be one in a billion.*

* Higher **Brand** and **Reputation** points contributed to own sponsors;
* Main rewards: **Advanced** modules and **Special** chargers.
  * The only tier able to receive **Premium** modules and **Premium** chargers with 20% probability.
