> For the complete documentation index, see [llms.txt](https://enqueued.gitbook.io/generation-synthesis/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://enqueued.gitbook.io/generation-synthesis/game-design/multiplayer.md).

# Multiplayer

"You would crash us even if the car wasn't moving" - K05

Multiplayer mode supports co-exploration of the world and racing experiences.

## World Exploration

* **Daily missions:** visit the world of your friend to complete daily missions together. As a guest, you can use all locations in your friend's world as in yours.
* **NPC missions:** explore the world with your friend and accept missions from NPCs. Each player needs to complete mission requirements to receive individual rewards.

## Co-op Racing

### Team racing

Multiplayer mode allows players to race together on **simulation** grounds. Player experience differs according to roles of chosen characters.&#x20;

**Important features:**

* Each player gets 2 charger slots. Cars are decided jointly:
  * Both players present the car they want to use for the race. One player can *abstain*.
  * Players vote on the preferred car. In case of a *tie*, the car is selected randomly.
  * Each player chooses 2 boosters from inventory that will appear in the race.
    * If players choose the same power-up type, the one with stronger parameters wins.
* Rewards are shared equally between both players.&#x20;

### A) Pilot's POV:

1. **During the race:**
   1. **No map access**: pilots have no access to maps in multiplayer modes.
   2. **Manual driving:** drive through the lap, trusting voice or text instructions of your navigator.
   3. **Request power-ups:** let your navigator know what power-ups you need.
   4. **Interact with target items:** complete race missions by spotting target items and interacting with them.
2. **In Probe Zone:** let your navigator take charge in exploring new areas. If your partner does not make progress for **7 seconds**, you will have a chance to bring the car back on track.
3. **Synthesize:** activate your Neo Spirit to strengthen your racing abilities. &#x20;

### B) Navigator's POV:&#x20;

1. **Prior to the race:** navigator has access to the 3D-model of the map of the race with 3 general routes to choose from. A navigator has **20 seconds** to study the map, during which:
   1. **Select route:** choose a route most suitable for the car's abilities;
   2. **Connect cameras:** set up *permanent* cameras from the inventory to observe the the map;
   3. **Choose Probe Zones:** select initial zones for self-exploration of shortcuts.&#x20;
2. **During the race:**

   1. **Main route:**
      1. **Provide directions:** use text pop-ups or connect to the voice chat to send instructions to your pilot, as the only one seeing the map.
      2. **Navigate towards boosters**: when presented with power-up options, click on the desired icon, considering the request of your pilot.
      3. **Assist acceleration and drift**: help your driver accelerate by swiping upwards; help your driver drift by swiping downwards.
      4. **Interact with target items:** disable aggressive targets by clicking on them; complete race missions by spotting target items and interacting with them.
      5. **Alter routes:** swap locations of available Probe Zones for self-exploring; include discovered shortcuts into the main route or skip them in next laps.
   2. **Probe Zone:**

      **Manual driving:** take charge of the wheel and explore suspicious areas. If you fail to make progress within **7 seconds**, your driver will be able to take the wheel back.
   3. **Synthesize:** activate your Neo Spirit skill to strengthen your racing abilities.

### Haruna Drive racing

Wait for your friend to finish the race, as you observe it from the watching grounds. Alternatively, if you are **visiting another world**, take the role of your friend undercover - rules don't work here! Follow the regular experience of illegal racing with key differences.

**Important features:**

* Access the Inventory of your friend to choose the car, add-ons, buffs and power-ups for the race.
  * Before the race, your friend *gives an approval* of your resource choice.
  * If there is a disagreement, your friend can replace 4 items of choice *in total* (including modules, chargers and boosters).
* All *earned rewards* are accounted to your friend. You receive *Earth currencies.*

## PvP racing

Multiplayer mode allows players to race against each other on **simulation** and **Haruna Drive racing** grounds. Player experience differs according to roles of chosen characters, fully replicating single player experience.

**Important features:**

* Before the race begins:
  * Players can see modules and chargers their opponent chose.
  * Players can see the character their opponent formed a team with.
    * Players *can* choose the same character to form a team.
* Each player chooses 2 boosters from inventory that will appear in the race.&#x20;
  * Players do not see what boosters the opponent chose before the race begins.
  * During the race, players *can* use boosters their opponent chose.

&#x20;
