> For the complete documentation index, see [llms.txt](https://enqueued.gitbook.io/generation-synthesis/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://enqueued.gitbook.io/generation-synthesis/game-features/modules-chargers-boosters.md).

# Modules, Chargers, Boosters

"Traction Arrest Lever?.. What's that, a new fancy term for an ancient handbrake?" - K05

Players are able to enhance capabilities of their cars by buffing them with modules and chargers.&#x20;

## Modules

**Modules** are hardware and automotive parts, crafted in the **Garage** to be added on top of the default car specifications. Each tier contains 10 levels, before advancing to the next tier.&#x20;

* **How to get:** modules can be crafted in the **Garage** or purchased in the **Car Shop** for doyens. If partnering with **Sponsors**, unique modules can be purchased with **Kellar Matter** or received in **ATLAS** **Mail**.&#x20;
* **Tiers:**&#x20;
  * **Default:** purchased in the **Car Shop,** won during **Story Mode** and **Haruna Drive** races.
  * **Advanced**: purchased in the **Car Shop,** won during **Story Mode** and **Haruna Drive** races, crafted in the **Garage**, received from **Sponsors.**
  * **Premium**: crafted in the **Garage**, received from **Sponsors**.
* **Durability**: each module can only be attached to **one** car at a point in time.&#x20;

## Chargers

**Chargers** are software add-ons and additional equipment pieces, enhancing car specifications with specific characteristics, suitable for map environments. Chargers are not enhanceable.&#x20;

* **How to get:** chargers can be purchased in the **Car Shop** for doyens or received through successful completion of races and world missions.
* **Tiers:**&#x20;
  * **Common:** purchased in the **Car Shop,** won during **Story Mode** and **Haruna Drive** races.&#x20;
  * **Special**: won during **Story Mode** and **Haruna Drive** races, received from **Sponsors**.
  * **Premium**: won during **Story Mode** and **Haruna Drive** races, received from **Sponsors**.
* **Durability**: chargers are **perishable -** they expire upon in-race usage.

## Boosters

**Boosters** are special drops and items, encountered on the map during the course of the race. Their effects are temporary, and multiple boosters are available on the route.&#x20;

* **How to get:** boosters are unlocked through **story mode** progress.
* **Mode differences:**
  * **Story mode, simulation mode:** various boosters with diverse effects are available.&#x20;
  * **Haruna Drive racing:** only *accelerators* and *MP fixes* are available.
* **Accessibility**: preferred boosters have to be selected prior to each race out of **Booster Stock**.
  * Pilot's POV: during the race, the boosters come in covered shapes: pilots **do not know** which booster is collected.&#x20;
  * Navigator's POV: during the race, navigators are presented with upcoming booster options: navigators **select** which booster to collect.

***

## Impact Areas

Each *charger* and *booster* has specific **impact areas**, suitable to some map environments more than others. Players are hence able to prepare the car and team to best suit the selected map.
